US EUROPE AFRICA ASIA 中文
Business / Technology

Local gaming companies not just playing around the world

By Shi Jing (China Daily) Updated: 2014-08-05 07:19

Local gaming companies not just playing around the world

Chinese models pose at the stand of Perfect World during the 9th China Digital Entertainment Expo & Conference, also known as ChinaJoy 2011, in Shanghai, China, 28 July 2011. [Photo/IC]

When Perfect World saw an opportunity for an overseas expansion, it went for it, reports Shi Jing in Shanghai

Local gaming companies not just playing around the worldDespite some shark-infested waters, Chinese gaming companies that boldly venture into overseas markets are finding that the pros definitely outweigh the cons.

Take Beijing Perfect World Network Technology Co Ltd for example. When the company first started selling Perfect World II, the international version of its Perfect World multiplayer online game, in 2006, the door to a bigger market was opened.

Over the past eight years, Perfect World has sold its games all over the world. It went public on the Nasdaq in 2007 and acquired a number of overseas companies, such as California-based Cryptic Studios Inc, in 2011.

Like many other companies, Perfect World started off close to home. But over time, the company began to prosper in Europe and the United States, which Xiao Hong, its chief executive officer, defines as true success.

"Going overseas should not be a decision made in haste," Xiao said. "It is a must to hire local talent in an overseas market and grant them enough power and trust to succeed. The company should also build an international network, which requires vision and courage."

Chen Qi, chief operating officer of Beijing's mobile social gaming company FunPlus Game, agreed on the importance of hiring local talent. Half of FunPlus' employees are from overseas, some of whom work in San Francisco and some are from Western Europe.

Apart from selling its products overseas, Perfect World has completed several acquisitions over the past few years. As Xiao explained, the criteria for choosing the right target are simple and

Local gaming companies not just playing around the world

JD.com to sell Microsoft's Xbox One in China

Local gaming companies not just playing around the world
Top 10 best-selling video game consoles
clear.

"First of all, the people we are going to work with should be able to accept our culture and share similar values. Second, the product that the target company makes should be able to fit into our business portfolio. Offering a reasonable price is usually the last thing to take into account," he said.

Perfect World did experience some bumps in the road. Japan was a market that was very difficult to penetrate. As Xiao discovered, the Japanese culture is more conservative than China's. As a result, Japanese users were less likely to accept and play games from other countries.

"We are still making attempts in Japan. But we will not give up, for the market is quite huge, and Japanese users are willing to pay for the games they are interested in," he said.

As a result, Perfect World has become more careful with the kinds of games it sells abroad. For example, in Japan, games based on martial arts sell better.

"The game should have something in common with the overseas culture. But when we really reach the market, we make sure the games are localized, not only with the language, but also the technology and the way they are played," said Xiao.

Brian Oh, general manager for the Korea region of London-based cross-platform social games provider King.com Ltd, agreed that Asian companies are confronted with challenges when they go West.

First off, the graphics look different in the eyes of an American player than those of a Chinese player. Therefore, localization is a must. But he also said that Asian developers should not become disheartened. The first target should be finding success in their local markets. Only then should they branch out to overseas markets.

But with a growing number of Chinese gaming companies going overseas, they have become an important driving force for the country's economy. Sales revenue of online games developed in China and sold abroad reached $800 million, up 66.7 percent year-on-year, according to the China Gaming Industry Report released last week during the opening ceremony of the 2014 China Digital Entertainment Expo & Conference in Shanghai.

But more important than the profits being gained is the value that comes with China's culture being exported around the world, Oh said. "Only when the overseas market accepts the culture will consumers be willing to keep paying for the products."

Hot Topics

Editor's Picks
...
...
主站蜘蛛池模板: 亚洲美女色在线欧洲美女| 国产精品成人亚洲| 久久精品国产只有精品66| 男Ji大巴进入女人的视频| 国产免费av片在线播放| 91丨九色丨蝌蚪3p| 岛国片在线免费观看| 久久精品国产99国产精品| 欧美肥臀bbwbbwbbw| 又粗又大又爽又紧免费视频| 国产视频你懂的| 在线成年人网站| 中文字幕一区二区三区日韩精品 | 同学的嫩苞13p| 国产精品婷婷久青青原| 国语自产偷拍精品视频偷拍| 中文在线免费看视频| 日韩乱码人妻无码中文视频| 亚洲导航深夜福利| 狠狠精品久久久无码中文字幕| 四虎在线精品观看免费| 黑人一个接一个上来糟蹋| 国产精品永久免费视频| a大片大片网y| 思思久久99热只有频精品66| 久久久久无码精品国产| 最近中文字幕在线的mv视频| 亚洲欧美成人中文在线网站| 男女一进一出猛进式抽搐视频 | 97碰公开在线观看免费视频| 国产精选91热在线观看| rh男男车车的车车免费网站| 成年女人看片免费视频播放器| 久久精品国产一区二区三区肥胖| 欧美免赞性视频| 亚洲精品亚洲人成人网| 精品久久久久久久无码| 国产一区二区三区在线免费观看| 黄床大片30分钟免费看| 高岭家の二轮花未增删| 国内精品一战二战|